Templates for POV-Ray
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Templates
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Progiciels
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- Initialisation
- Camra
- Lumire
- Couleur de fond
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- Cne
- Cylindre
- Plan
- Prisme
- Sphre
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- Cercle
- Segment
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- Diffrence
- Intersection
- Union
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- chelle
- Rotation
- Translation
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- Intersection droite-plan
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- Exemple: Oprations ensemblistes
- Exemple: Sphres de Dandelin
- Exemple: Fractal 3D
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POV-Ray 3.1 Templates
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Headers
- Scene File Header
- Standard includes
- Additional includes
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Statements
- background
- Typical camera
- Camera definition
- Ambient fog
- Ground fog
- Fog definition
- Rainbow
- Sky Sphere
- adc
- assumed gamma
- HFGray16
- irid_wavelength
- max_trace_level
- max_intersections
- number_of_waves
- ambient light
- max_intersections
- max_trace_level
- version
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Animation
- clock
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Expressions
- Built-in Ids
- Math Operators
- Relational Operators
- Vector components
- Strings
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Light sources
- Point light
- Spotlight
- Cylindrical light
- looks_like
- area light
- Area spotlight
- light definition
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Misc. Directives
- declare
- default
- defined
- if
- if example
- ifdef
- ifdef example
- switch
- switch example
- while
- Messages
- version
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Shapes
- bicubic_patch
- box
- blob
- cone
- cubic
- cylinder
- disc
- fractal
- height_field
- height_field+imagemap
- lathe
- mesh
- object
- plane
- polygon
- polynomial
- prism
- quadric
- quartic
- smooth_triangle
- sphere
- superellispoid
- Surface of Revolution
- text
- torus
- triangle
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Shape modifiers
- bounded_by
- clipped_by
- hollow
- interior
- material
- media
- no_shadow
- open
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CSG operations
- difference
- intersection
- inverse
- merge
- union
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Transformations
- matrix
- rotate
- scale
- translate
- Transform
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Textures A-M
- Texture Definition
- texture example
- agate pattern
- ambient finish
- attenuation finish
- bozo pattern
- brick pattern
- brilliance finish
- bumps pattern
- caustics interior
- checker
- color
- color_map
- crackle pattern
- crand finish
- dents pattern
- diffuse finish
- finish component
- frequency attribute
- gradient pattern
- granite pattern
- hexagon pattern
- irid finish
- ior finish
- lambda attribute
- leopard pattern
- mandel pattern
- marble pattern
- metallic finish
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Textures N-Z
- normal component
- octaves attribute
- omega attribute
- onion pattern
- pigment component
- phase attribute
- phong finish
- phong_size finish
- quick_color attribute
- quilted pattern
- radial pattern
- reflection finish
- ripples pattern
- roughness finish
- specular finish
- spiral1 pattern
- spiral2 pattern
- spotted pattern
- turbulence attribute
- warp attribute
- waves pattern
- wood pattern
- wrinkles pattern
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Texture Colors
- blue
- filter
- green
- red
- transmit
- rgb
- rgbf
- rgbft
- rgbt
- color components
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Texture Maps
- bump_map normal
- image_map pigment
- material_map texture
- tiles texture
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Std colors
- "Colors.inc"
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Ready-Made Scenes
- Basic scene
- Checkered floor
- Text Fonts
- Image Map
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POV-Ray 3.5 Templates
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Scene templates
- Basic scene
- Orthographic scene
- Radiosity scene
- Photons scene
- Checkered floor
- Image Map
- Text Fonts
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Headers
- Scene File Header
- Standard includes
- Additional includes
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Include files
- 'arrays.inc'
- 'colors.inc'
- 'consts.inc'
- 'finish.inc'
- 'functions.inc'
- 'glass.inc'
- 'math.inc'
- 'metals.inc'
- 'rand.inc'
- 'shapes.inc'
- 'shapes2.inc'
- 'skies.inc'
- 'stones.inc'
- 'strings.inc'
- 'transforms.inc'
- 'woods.inc'
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Statements
- background
- global_settings
- adc_bailout
- ambient_light
- assumed_gamma
- charset
- hf_gray_16
- irid_wavelength
- max_intersections
- max_trace_level
- noise_generator
- number_of_waves
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Expressions
- Bounds extents
- Built-in Ids
- Conditional Expression
- Float Functions
- inside
- Logical Operators
- Math Operators
- rand
- Relational Operators
- Strings
- trace
- Vector components
- Vector Functions
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Misc. Directives
- declare
- default
- if example
- if
- ifdef example
- ifdef
- local
- macro
- messages
- switch example
- switch
- undef
- version
- while
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Animation
- clock
- additional animation varia
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Colors
- rgb
- rgbf
- rgbt
- rgbft
- red
- green
- blue
- filter
- transmit
- color components
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Special effects
- Fog definition
- Ambient fog
- Ground fog
- Atmospheric media
- sky_sphere
- rainbow
- Global photons
- Light source photons
- Object photons
- radiosity
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Cameras
- A typical camera
- Camera definition
- cylinder camera
- fisheye camera
- focal blur camera
- normal perturbed camera
- omnimax camera
- orthographic camera
- panoramic camera
- perspective camera
- sky camera
- spherical camera
- ultra_wide_angle camera
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Light sources
- area_light
- cylindrical light
- Light definition
- light fading
- light_group
- looks_like
- parallel
- point light
- projected_through
- spotlight
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Shapes
- bicubic_patch
- blob
- box
- cone
- cubic
- cylinder
- disc
- fractal
- height_field+imagemap
- height_field
- isosurface
- lathe
- mesh
- mesh2
- object
- parametric
- plane
- polygon
- polynomial
- prism
- quadric
- quartic
- smooth_triangle
- sphere
- sphere_sweep
- superellipsoid
- surface of revolution
- text
- torus
- triangle
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Shapes (shorter versions)
- box
- cone
- cylinder
- disc
- plane
- sphere
- superellipsoid
- torus
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Shape modifiers
- bounded_by
- clipped_by
- double_illuminate
- hollow
- no_image
- no_reflection
- no_shadow
- open
- sturm
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CSG operations
- cutaway_textures
- difference
- intersection
- inverse
- merge
- union
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Material
- interior
- material
- media
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Textures
- color
- color_map
- finish properties
- function image type
- interior_texture
- normal component
- pigment component
- quick_color attribute
- texture example
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Texture Maps
- bump_map normal
- image_map pigment
- material_map texture
- tiles texture
- triangle texture interpolation
- uv_mapping
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Patterns 1 (a-m)
- agate
- average
- boxed
- bozo
- brick
- bumps
- cells
- checker
- crackle
- cylindrical
- density_file
- dents
- facets
- fractal
- function
- gradient
- granite
- hexagon
- image_pattern
- leopard
- marble
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Patterns 2 (n-z)
- object
- onion
- pigment_pattern
- planar
- quilted
- radial
- ripples
- slope
- spherical
- spiral1
- spiral2
- spotted
- waves
- wood
- wrinkles
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Pattern-Texture attributes
- waveform attribute
- frequency attribute
- phase attribute
- turbulence attribute
- turbulence warp
- black_hole warp
- repeat warp
- mapping warps
- noise_generator
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Transformations
- matrix
- rotate
- scale
- transform
- translate