Templates for POV-Ray

Templates

Progiciels

Initialisation
Camra
Lumire
Couleur de fond
-
Cne
Cylindre
Plan
Prisme
Sphre
-
Cercle
Segment
-
Diffrence
Intersection
Union
-
chelle
Rotation
Translation
-
Intersection droite-plan
-
Exemple: Oprations ensemblistes
Exemple: Sphres de Dandelin
Exemple: Fractal 3D

POV-Ray 3.1 Templates

Headers

Scene File Header
Standard includes
Additional includes

Statements

background
Typical camera
Camera definition
Ambient fog
Ground fog
Fog definition
Rainbow
Sky Sphere
adc
assumed gamma
HFGray16
irid_wavelength
max_trace_level
max_intersections
number_of_waves
ambient light
max_intersections
max_trace_level
version

Animation

clock

Expressions

Built-in Ids
Math Operators
Relational Operators
Vector components
Strings

Light sources

Point light
Spotlight
Cylindrical light
looks_like
area light
Area spotlight
light definition

Misc. Directives

declare
default
defined
if
if example
ifdef
ifdef example
switch
switch example
while
Messages
version

Shapes

bicubic_patch
box
blob
cone
cubic
cylinder
disc
fractal
height_field
height_field+imagemap
lathe
mesh
object
plane
polygon
polynomial
prism
quadric
quartic
smooth_triangle
sphere
superellispoid
Surface of Revolution
text
torus
triangle

Shape modifiers

bounded_by
clipped_by
hollow
interior
material
media
no_shadow
open

CSG operations

difference
intersection
inverse
merge
union

Transformations

matrix
rotate
scale
translate
Transform

Textures A-M

Texture Definition
texture example
agate pattern
ambient finish
attenuation finish
bozo pattern
brick pattern
brilliance finish
bumps pattern
caustics interior
checker
color
color_map
crackle pattern
crand finish
dents pattern
diffuse finish
finish component
frequency attribute
gradient pattern
granite pattern
hexagon pattern
irid finish
ior finish
lambda attribute
leopard pattern
mandel pattern
marble pattern
metallic finish

Textures N-Z

normal component
octaves attribute
omega attribute
onion pattern
pigment component
phase attribute
phong finish
phong_size finish
quick_color attribute
quilted pattern
radial pattern
reflection finish
ripples pattern
roughness finish
specular finish
spiral1 pattern
spiral2 pattern
spotted pattern
turbulence attribute
warp attribute
waves pattern
wood pattern
wrinkles pattern

Texture Colors

blue
filter
green
red
transmit
rgb
rgbf
rgbft
rgbt
color components

Texture Maps

bump_map normal
image_map pigment
material_map texture
tiles texture

Std colors

"Colors.inc"

Ready-Made Scenes

Basic scene
Checkered floor
Text Fonts
Image Map

POV-Ray 3.5 Templates

Scene templates

Basic scene
Orthographic scene
Radiosity scene
Photons scene
Checkered floor
Image Map
Text Fonts

Headers

Scene File Header
Standard includes
Additional includes

Include files

'arrays.inc'
'colors.inc'
'consts.inc'
'finish.inc'
'functions.inc'
'glass.inc'
'math.inc'
'metals.inc'
'rand.inc'
'shapes.inc'
'shapes2.inc'
'skies.inc'
'stones.inc'
'strings.inc'
'transforms.inc'
'woods.inc'

Statements

background
global_settings
adc_bailout
ambient_light
assumed_gamma
charset
hf_gray_16
irid_wavelength
max_intersections
max_trace_level
noise_generator
number_of_waves

Expressions

Bounds extents
Built-in Ids
Conditional Expression
Float Functions
inside
Logical Operators
Math Operators
rand
Relational Operators
Strings
trace
Vector components
Vector Functions

Misc. Directives

declare
default
if example
if
ifdef example
ifdef
local
macro
messages
switch example
switch
undef
version
while

Animation

clock
additional animation varia

Colors

rgb
rgbf
rgbt
rgbft
red
green
blue
filter
transmit
color components

Special effects

Fog definition
Ambient fog
Ground fog
Atmospheric media
sky_sphere
rainbow
Global photons
Light source photons
Object photons
radiosity

Cameras

A typical camera
Camera definition
cylinder camera
fisheye camera
focal blur camera
normal perturbed camera
omnimax camera
orthographic camera
panoramic camera
perspective camera
sky camera
spherical camera
ultra_wide_angle camera

Light sources

area_light
cylindrical light
Light definition
light fading
light_group
looks_like
parallel
point light
projected_through
spotlight

Shapes

bicubic_patch
blob
box
cone
cubic
cylinder
disc
fractal
height_field+imagemap
height_field
isosurface
lathe
mesh
mesh2
object
parametric
plane
polygon
polynomial
prism
quadric
quartic
smooth_triangle
sphere
sphere_sweep
superellipsoid
surface of revolution
text
torus
triangle

Shapes (shorter versions)

box
cone
cylinder
disc
plane
sphere
superellipsoid
torus

Shape modifiers

bounded_by
clipped_by
double_illuminate
hollow
no_image
no_reflection
no_shadow
open
sturm

CSG operations

cutaway_textures
difference
intersection
inverse
merge
union

Material

interior
material
media

Textures

color
color_map
finish properties
function image type
interior_texture
normal component
pigment component
quick_color attribute
texture example

Texture Maps

bump_map normal
image_map pigment
material_map texture
tiles texture
triangle texture interpolation
uv_mapping

Patterns 1 (a-m)

agate
average
boxed
bozo
brick
bumps
cells
checker
crackle
cylindrical
density_file
dents
facets
fractal
function
gradient
granite
hexagon
image_pattern
leopard
marble

Patterns 2 (n-z)

object
onion
pigment_pattern
planar
quilted
radial
ripples
slope
spherical
spiral1
spiral2
spotted
waves
wood
wrinkles

Pattern-Texture attributes

waveform attribute
frequency attribute
phase attribute
turbulence attribute
turbulence warp
black_hole warp
repeat warp
mapping warps
noise_generator

Transformations

matrix
rotate
scale
transform
translate